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Playerunknown's : Battlegrounds

  • 24-03-2017 1:08pm
    #1
    Registered Users Posts: 4,325 ✭✭✭


    Debating wither or not to pick this up for early access on steam. I've heard it's poorly optimised for even decent graphics cards does anyone have a graphics card that has a hard time playing it?

    I have a 750 Ti myself. It can play Battlefield 1 on medium-high settings and it plays H1Z2 no problem on high-ultra with 60-80 frames.

    Should I wait a while and see how it fares out. I can always download and get the refund through steam but thought I'd check here to see if anyone else has downloaded and is getting poor performance on a better card.


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Comments

  • Registered Users Posts: 821 ✭✭✭Techniques07


    I'm playing it using an R9 290x and I've had to put most of the settings on very low to get 60 fps, and I can usually play newer games on high and get the frames I need so this definitely needs some work. From what I hear, that's what they are working on next before adding anything else to the game.


  • Registered Users Posts: 4,325 ✭✭✭iLikeWaffles


    The game itself takes up 8gb of ram I hear. Is that right?


  • Moderators, Computer Games Moderators Posts: 14,682 Mod ✭✭✭✭Dcully


    I watched a tonne of live streams over the last few weekends of beta and it looks great but I'm going to hold off as its badly optimised.
    I tried to get beta access no joy, yer man Brendan Greene aka player unknown is going to be a very wealthy guy, it was the top viewed game on twitch lastnight, he grew up just a few km from me in Kildare but still no beta code :P


  • Registered Users Posts: 4,325 ✭✭✭iLikeWaffles


    Dcully wrote: »
    I watched a tonne of live streams over the last few weekends of beta and it looks great but I'm going to hold off as its badly optimised.
    I tried to get beta access no joy, yer man Brendan Greene aka player unknown is going to be a very wealthy guy, it was the top viewed game on twitch lastnight, he grew up just a few km from me in Kildare but still no beta code :P

    Few km bad form. Its very much like H1: KOTK surprised there is no copyright issue with it. It will be a big game no doubt there is a ton more stuff in it from what I've seen that is not in H1.


  • Registered Users Posts: 20,558 ✭✭✭✭dreamers75


    I got it and rarely buy Early Access games, i think i secretly got it to give me a reason to get a 1080TI


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  • Registered Users Posts: 20,558 ✭✭✭✭dreamers75


    Well it doesnt work so thats not a good start. I cant connect and going pub soon so only tried a few of the 11 "fixes" on their forums.

    Ktulu is playing right now so it works I suppose.


  • Registered Users Posts: 5,569 ✭✭✭EoinHef


    Few km bad form. Its very much like H1: KOTK surprised there is no copyright issue with it. It will be a big game no doubt there is a ton more stuff in it from what I've seen that is not in H1.

    Playerunknown created Battle Royale mod for Arma,whats now daybreak studios hired him to work on H1Z1 KotK based on his mod work,after that he branched out on his own to make this game. So a lot of these games spawned based on his original work on the arma mod.


  • Moderators, Computer Games Moderators Posts: 3,090 Mod ✭✭✭✭ktulu123


    dreamers75 wrote: »
    Well it doesnt work so thats not a good start. I cant connect and going pub soon so only tried a few of the 11 "fixes" on their forums.

    Ktulu is playing right now so it works I suppose.

    I am playing it alright, I am absolutely atrocious at it though haha. It is good fun and tense as fook once you get later in the rounds. 2nd is my best place so far. It's not a game you can pick up and be class at straight away, it's gonna take a while to get into it but once you do its great. Feels nice when you get a few kills :)

    I am running most settings on low because I want the best possible chance at seeing players etc (massive twat).

    Here is the link I used:

    -USEALLAVAILABLECORES -malloc=system -sm4


  • Registered Users Posts: 20,558 ✭✭✭✭dreamers75


    Cant connect and when I set admin ****e I get steam failed to initialise. So I havent really got beyond that.


  • Moderators, Computer Games Moderators Posts: 3,090 Mod ✭✭✭✭ktulu123


    Weird, i've not had any issues myself. Are you trying solo's or duo's? Each player has to click ready on the top left


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  • Closed Accounts Posts: 1,047 ✭✭✭Jamiekelly


    The game's GPU requirements are very broad. My GPU (GTX1050Ti 4GB) is 180% above the minimum, but only 75% to recommended. Judging by the FPS issue I think I might wait a few weeks before getting this just to see how the optimisation goes.

    It looks very addictive though so I might just get it right away out of curiosity.

    Can anyone let me know how the 100 player initial start works? When you're being dropped out of the plane, does everyone get dumped in one go or is it in bunches?


  • Registered Users Posts: 4,325 ✭✭✭iLikeWaffles


    Ended up giving in to temptation and getting it. Working fine for the most part on my 750 Ti 4 gb OC i7 4790k 16 gb ram 40 - 50 fps on very low settings Ultra textures sometimes 60fps 90% scaling . 86-90 fps on the menu's could be a little better though we'll see when the optimisation tweaks come out.
    Jamiekelly wrote: »
    The game's GPU requirements are very broad. My GPU (GTX1050Ti 4GB) is 180% above the minimum, but only 75% to recommended. Judging by the FPS issue I think I might wait a few weeks before getting this just to see how the optimisation goes.

    It looks very addictive though so I might just get it right away out of curiosity.

    Can anyone let me know how the 100 player initial start works? When you're being dropped out of the plane, does everyone get dumped in one go or is it in bunches?

    You choose when to deploy once over land. Have died 7 or 8 12 14 MANY times because the parachute failed me. Just get stuck 100 ft in the air no choice but to take the fall damage.

    Its turning into parachute simulator.


  • Closed Accounts Posts: 1,047 ✭✭✭Jamiekelly


    Ended up giving in to temptation and getting it. Working fine for the most part on my 750 Ti 4 gb OC i7 4790k 16 gb ram 40 - 50 fps on very low settings Ultra textures sometimes 60fps 90% scaling . 86-90 fps on the menu's could be a little better though we'll see when the optimisation tweaks come out.



    You choose when to deploy once over land. Have died 7 or 8 12 14 MANY times because the parachute failed me. Just get stuck 100 ft in the air no choice but to take the fall damage.

    Its turning into parachute simulator.

    Not too bad for an Early Access game. I trust Brendan Greene though, he seemed to have always been constrained by the BS with the other BR games but this one seems like its got some love put into it.

    Seen that happening to Youtubers aswell with the parachutes. StoneMountain64 got one stuck right in between 2 houses but it gave him the option to cut it away. Small things like that already being in from the start gives me hope that this wont turn into another DayZ with every patch messing up the game even more.

    Can I ask how big the download was? it says 30GB on steam so judging by compression it would be about 20-22GB? Have a download limit myself so that's another factor as to whether I get this tomorrow or in a few weeks


  • Registered Users Posts: 6,911 ✭✭✭SeantheMan


    What's the big difference between this and H1Z1 ?

    I seen a bit of it, looked like a battle royale on a big map where you a dropped in via parachute....which is what H1Z1 is.

    So for someone uneducated like myself on either game, can you please tell me why I should get one over the other or what the major differences are ?


  • Moderators, Computer Games Moderators Posts: 10,102 Mod ✭✭✭✭Andrew76


    This looks great fun (except for the lag/disconnect). €30 for early access is too steep for me though, DayZ put me off jumping in early again so will wait and see if it releases in a decent state.



  • Moderators, Computer Games Moderators Posts: 3,090 Mod ✭✭✭✭ktulu123


    SeantheMan wrote: »
    What's the big difference between this and H1Z1 ?

    I seen a bit of it, looked like a battle royale on a big map where you a dropped in via parachute....which is what H1Z1 is.

    So for someone uneducated like myself on either game, can you please tell me why I should get one over the other or what the major differences are ?

    In short, H1Z1 is an arcade version of battle royal. This is more of a realistic based arma experience but on a decent game engine & without the limitations of the real virtuality engine


  • Registered Users Posts: 4,325 ✭✭✭iLikeWaffles


    Jamiekelly wrote: »
    Not too bad for an Early Access game. I trust Brendan Greene though, he seemed to have always been constrained by the BS with the other BR games but this one seems like its got some love put into it.

    Seen that happening to Youtubers aswell with the parachutes. StoneMountain64 got one stuck right in between 2 houses but it gave him the option to cut it away. Small things like that already being in from the start gives me hope that this wont turn into another DayZ with every patch messing up the game even more.

    Can I ask how big the download was? it says 30GB on steam so judging by compression it would be about 20-22GB? Have a download limit myself so that's another factor as to whether I get this tomorrow or in a few weeks

    Folder takes up 9gb on my drive. Might be that updates are taken into account for 30 gb.
    SeantheMan wrote: »
    What's the big difference between this and H1Z1 ?

    I seen a bit of it, looked like a battle royale on a big map where you a dropped in via parachute....which is what H1Z1 is.

    So for someone uneducated like myself on either game, can you please tell me why I should get one over the other or what the major differences are ?

    Have both games BG has weapon attachments and the physics are much more different than H1. When you punch someone for example in the shoulder their arm and half their torso turns into jelly. There is a stamina bar for running and you have to refill it with energy drinks. The environment is much more 3 dimensional than H1 in towns it has hills and walls different heights and angles. H1 is more open with straighter angles. If you jump out of a car in H1 while its moving you can pretty much shoot while in mid air and the car still traveling. Jump out of a car BG and you will take damage haven't seen a way not to take damage yet. It is a little bit slower paced than H1. Picking up items you have to do it one by one in H1 you could pretty much pick stuff up as quick as you can click and move. H1 is eSports BG is casual gamers.


  • Moderators, Computer Games Moderators Posts: 14,682 Mod ✭✭✭✭Dcully


    SeantheMan wrote: »
    What's the big difference between this and H1Z1 ?

    I seen a bit of it, looked like a battle royale on a big map where you a dropped in via parachute....which is what H1Z1 is.

    So for someone uneducated like myself on either game, can you please tell me why I should get one over the other or what the major differences are ?

    Havent played either but have watched too many streams of both, biggest difference to me is time to kill.
    Its way faster in battlegrounds with h1 offering the player time to react atleast.
    Also H1Z1 is better optimised afaik obviously more time for devs to work on it compared to BG.

    I do hear a lot of complaining about the crowd running the game now though, don't recall their title.


  • Registered Users Posts: 4,325 ✭✭✭iLikeWaffles


    Steam guide:
    PlayerUnknown's Battlegrounds hit Steam Early Access yesterday, and while thousands participated in the alpha and beta, many more are playing for the very first time this week. While Battlegrounds doesn't have the raw complexity of Arma, there are still a few things you need to know before your boots hit the ground (and you swap them for different boots).

    Here are some quick tips on getting started with the multiplayer shooter.

    So, what is it?
    Battlegrounds is a battle royale game: roughly 100 players parachute from a plane onto a 18x18km island, search for weapons and gear, and fight to the death. All the while, a shrinking circle closes around the island, a blue energy field that damages the health of players caught in it. Players must travel, by foot or vehicles, into the safe area, drawing closer and closer to the remaining players for a final showdown.

    The last player left alive, wins. Now, some tips.

    Press Ctrl+T immediately
    Ctrl+T mutes voice chat. You will want to do this the moment you enter the lobby, which places all the players on a tiny island together to run around, punch each other, pick up weapons, and blast each other in the face. Your time in the lobby, typically, is under a minute, but trust me: you'll want to mute voice chat right away. What do players choose to do when they know others are listening? Chant the N-word over and over because they're so damn edgy! They're not edgy, though, they're just dumb racist garbage and you should mute them before you go insane.

    After a minute in the lobby, you'll appear on the plane with everyone else. The shrieking of racist slurs will continue, naturally, so don't unmute, ever, not even for a second.

    Every keybinding needs to be assigned before you apply and save changes
    Another thing you'll want to right away do is change your keybindings, because Battlegrounds defaults to 'C' to crouch and 'Ctrl' to walk. C to crouch? I don't think so.

    After changing your crouch bindings to what a normal, well-adjusted person would use, make sure you click Apply. Is Apply grayed out? Possibly: it was for me. This means you have an unbound command, and unless every command is bound to a key you won't be able to apply your new settings.

    You can fall quickly by pointing yourself straight down, but don't
    You can switch between first and third person view at any time (default key is V), even when in the plane, and looking in third person while airborne is useful because you can see where other players are ejecting if you want to try to avoid the crowd. Most jump earlier rather than later (perhaps they haven't muted voice chat and simply can't stand it any longer).

    Once you've ejected from the plane, you'll plummet to the island. You can angle yourself downward to fall faster. Thing is, you won't necessarily want to make a beeline to the ground, because that's what a lot of other players are doing. Typically, you don't want to land where everyone else does, because then it becomes a mad scramble to be the first person holding a gun.

    It's a better idea to freefall out of the path of the plane, and find a more distant and remote area to start looting: there will be less competition and more unlooted buildings to choose from. I know if feels strange to take your time in a game like this, but you do have some time before the circle of death begins closing. You don't always need to rush straight to the ground.

    Use freelook
    Battlegrounds is as much a game of Where's Waldo as anything else, and you've got to use your eyes well to win. Hold the Alt key to move your head, along with the camera, independently of your body. This is especially useful during the aerial decent, when you'll want to be scanning in all directions to spot parachutes.

    You should also use freelook to scan for enemies while prone—turning your whole body is more likely to give away your position.

    You can fall further from the plane by pressing W instead of holding it
    While falling, you can hold W to increase the distance you fall away from the plane's path, but by pressing it intermittently, you'll actually push yourself even further, almost by swimming through the air.

    Also, you'll be prompted to pull your chute as you fall, but the chute will deploy automatically when you get close to the ground so don't worry about pulling it yourself. With your chute open, you can again angle yourself down to descend more rapidly. Make sure you use free-look by holding Alt and moving your mouse: it lets you look around without changing your direction, so you can see if other players are landing nearby.

    Loot with Tab, not by picking up individual items
    Once on the ground, you'll need to gear up. Gear is mostly found in houses and buildings (occasionally outside as well), typically on the floors but sometimes also on tables. It can initially be hard to spot loot among the other random house clutter, but eventually it will get easier as you learn what everything looks like, and gear has a slight glow to it.

    When you approach loot, you'll see a prompt on the screen to pick it up. You can obey the prompt to collect items one by one, but it's much easier to use Tab instead: it will present a column displaying everything in vicinity, right next to your own inventory. Right-clicking on the loot you want in vicinity view will quickly add it to your inventory. Picking up loot this way also spares you from the loot-grabbing animation that plays when you pick up items one at a time.

    Found guns are empty
    You've found a gun, and more than likely (but not always) the ammo for that gun will be sitting right next to it. When grabbing a gun and its ammo, remember that you still have to load the weapon—all weapons are unloaded by default.

    While holding a gun, even in third person, right-clicking will bring you into scope/iron sights view. Currently, switching weapons with the mouse wheel is a bit sketchy—there's often a little hiccup as the weapons cycle—so you might want to stick to using number keys 1-5 for now.

    Put attachments on guns with one right-click
    In addition to guns, you'll find lots and lots of attachments. Red dot scopes, holographic sights, stocks, compensators, flash-hiders, extended mags, and so on. Once they're in your inventory, attaching them is a snap.

    Each gun has slots for attachments, represented by empty gray boxes. Hover your mouse over an attachment, and the attachment slot for the gun it fits will show a white dotted line around the edge (see below). Right-click the attachment, and it'll be added to the gun. Have two attachments for the same slot, for the same gun? Right-clicking the second attachment in your inventory will automatically remove the first attachment and add the second.

    You can drag-and-drop attachments onto guns, too, but right-clicking is faster and easier.

    You can swap which shoulder the camera looks over
    While in third-person, if you click and hold your right mouse button, then tap Q and E, you can swap shoulder views. This is useful if you're trying to peek different sides of cover or carefully work your way around corners.

    Some gear is leveled
    Got a backpack, vest, and helmet? Great! But if you come across another backpack, vest, or helmet, make sure you stop and examine it. Gear comes in three levels, so just because you have a backpack doesn't mean you can't find a bigger and better one.

    When it comes to armor, it appears that levels aren't as necessarily as important as durability. Level 1 armor with a high durability is most likely still better than level 3 armor with a low durability. However, the higher the level armor you have, the more inventory slots it will provide.

    Helmets can save your life, and level 3 helmets can save your face
    Below, you'll see a gif of me running stupidly across a field. I'm shot, and you'll notice my helmet vanish a moment later. That's because I was shot in the head. I still take a ton of damage, but the headshot that would have killed me is prevented by the helmet, which gives me a second chance. Unfortunately, I used that second chance to die a few minutes later, but still. Helmets. Put them on your head.

    Keep in mind, level 1 and 2 helmets won't do anything to protect you from a shot to the face. Only level 3 helmets will.

    Turn up the volume
    Seriously, put on headphones and crank the volume as high as you can without doing damage to your ears. Sound is incredibly important for everything from distant gunfire to really really distant gunfire, car and plane engines, and especially footsteps. While there is a walk button, most players run all the time, and running makes noise. Keep your ears peeled for telltale footsteps, and keep in mind that other players can hear yours as well.

    Close doors—usually
    Doors, by default, are closed. Upon entering a building, make sure you close the door behind you. Typically, you don't want to announce to other players that you're inside a building, and an open door signifies that pretty clearly. If someone doesn't know you're inside a building, they may just waltz in without a care in the world. In the gif below, I'd closed the door behind me and was looting when someone pulled up in a car (and naturally I heard the car before I saw it).

    Since the door was closed, the player had no reason to think anyone was inside, which let me easily kill him even though my aim was pretty ****.

    The other benefit of closing doors is when you leave. An open door not only signified you're in a building, but that you have been in a building. Someone coming across a building with a closed door will probably assume the building hasn't been looted, so making them fruitlessly search the rooms and find nothing is a good way to waste someone's time.

    Usually. There are times you may want to leave a door open as you leave, to let someone think you're in a building. They'll creep carefully around outside for a couple minutes long after you're gone. Again, wasting other players' time isn't ever a bad idea.

    Watch out for red zones
    There are two circles you need to keep an eye on: the one showing you the safe zone, and the one showing you the blue death-field. But don't forget red zones. Red zones show you an area that is about to be fire-bombed, and with your head down collecting loot or eyes out looking for enemies, it's easy to miss the on-screen text warning you about an impending bombing. You might suddenly realize you're standing in a red zone—it'll show on your minimap as well.

    Being in a red zone doesn't mean you're definitely be killed—I've made it through several even as the bombs were dropping—but it's still not a place you want to be if you can avoid it.

    Don't jump out of moving cars
    It's tempting, I know, to leap out of a car while it's still moving. It's the kind of thing an action hero would do. But exiting a car while it's in motion will cause you damage, and if you're driving really fast you may actually run yourself over. I am my own source on this: I did it during the beta.

    Believe it or not, the Dacia is actually the fastest car in the game. It's the little blue jalopy you can see below. If you're in a real hurry, choose it over the buggy.

    Keep in mind, vehicles are incredibly loud—drive one and absolutely everyone will know where you are and where you're going. It's best to only use them if you're a good distance away from the safe zone and have no hope of reaching it by sprinting. If you're inside or near the safe circle, it's best to travel on foot.

    Cycle through grenades by pressing 5, right-click while prepping to throw underhand
    I guess the heading says it all, but if you've picked up more than one type of grenade, you can put it into your hand by pressing 5, then switch between the different types of 'nades by pressing 5 again. Also, if you want to lob or roll a grenade instead of throw it overhand, right-click while preparing to throw it.

    Below: how not to throw a grenade.

    A bunch of gun tips
    Guns, guns, guns. There are lots to find, from assault rifles to pistols to shotguns, and even a crossbow. Here are some quick tips when it comes to guns:

    The AKM is the deadliest assault rifle. However, it comes with greater recoil and less range than the other ARs.

    The M16 is the best long-range assault rifle.

    Shotguns aren't just for close range. They're surprisingly good at medium range, too—provided you've got a choke attached.

    The Kar98 will deliver a fatal headshot, even through level 1 and 2 helmets. Players wearing a level 3 helmet can survive one, however.

    Pick a pistol that uses .38 ammo. They're more powerful than pistols that use 9mm ammo, with the exception of the magnum.

    Hold down shift while aiming through a scope or sights. It steadies your aim since you're holding your breath, and gives you a bit more zoom. This applies to all sights and scopes, even iron sights.

    Keep in mind, if you completely run out of breath, you won't be able to sprint until your lungs recover, just as if you were holding your breath underwater (you'll see a lung icon on the lower portion of your screen).


  • Registered Users Posts: 2,297 ✭✭✭madcabbage


    Took the plunge last night after watching a few games on Twitch. Must say I really do enjoy this game, I'd rate it over H1Z1 and even Arma 3 BR. Game runs surprisingly well for me, and controls aren't clunky thank god.


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  • Registered Users Posts: 20,558 ✭✭✭✭dreamers75


    Still cant get past the connection closed issue.


  • Registered Users Posts: 4,325 ✭✭✭iLikeWaffles


    Punching is ridiculously OP. Just shot a guy twice with a pistol and he punched me knocked me out and I die. Fists to a gun fight!!

    dreamers75 wrote: »
    Still cant get past the connection closed issue.

    Have not come across that issue what's happening?


  • Registered Users Posts: 4,325 ✭✭✭iLikeWaffles


    Here's the parachute bug. It happens when you try to turn around Left or Right if you overshoot where you're aiming for.

    http://imgur.com/ex6kjFI


  • Registered Users Posts: 20,558 ✭✭✭✭dreamers75





    Have not come across that issue what's happening?


    It cant connect.

    Pain in the hole.


  • Registered Users Posts: 866 ✭✭✭SgtBob


    Having great fun in Battlegrounds. I suck, mind you, but still loving it so far. Had a couple of super unlucky games with where I decided to jump out and the circle ended up the other side of the map.


  • Closed Accounts Posts: 678 ✭✭✭kevovek


    Bought it at launch because I had watched hours of different streams and was well impressed. I'm not great at it myself I think the most kills I've had in one game is only 3 or 4. I have everything set to the lowest setting to get decent fps but even though that make it look a bit crap the game itself is very enjoyable.


  • Registered Users Posts: 4,325 ✭✭✭iLikeWaffles


    C:\---\---\AppData\Local\TslGame\Saved\Config\WindowsNoEditor\GameUserSettings

    getting pretty stable frames with these settings on a 750 Ti 4gb OC i7 4790k 16gb ram.

    [/Script/Engine.GameUserSettings]
    bUseDesiredScreenHeight=False

    [ScalabilityGroups]
    sg.ResolutionQuality=70.000000 <
    lowest setting
    sg.ViewDistanceQuality=1 <
    extra 10 fps
    sg.AntiAliasingQuality=0
    sg.ShadowQuality=0
    sg.PostProcessQuality=0
    sg.TextureQuality=2
    sg.EffectsQuality=0
    sg.FoliageQuality=0

    [/Script/TslGame.TslGameUserSettings]
    ScreenScale=110.253616 <
    scaled up
    Gamma=50.423729
    bIsLanMatch=True
    bIsMasterSoundMute=False
    MasterSoundVolume=80.932205
    bIsEffectSoundMute=False
    EffectSoundVolume=100.000000
    bIsUISoundMute=False
    UISoundVolume=20.338982
    bIsBGMSoundMute=False
    BGMSoundVolume=50.847458
    bIsVoiceInputMute=False
    bIsVoiceOutputMute=False
    bUsePushToTalk=True
    bUseGlobalVoice=False
    bUseTeamVoice=True
    bSavedGraphicOption=True
    bMotionBlur=False
    CultureName=en

    keybinds here not posting

    bUseVSync=False
    ResolutionSizeX=1920
    ResolutionSizeY=1080
    LastUserConfirmedResolutionSizeX=1920
    LastUserConfirmedResolutionSizeY=1080
    WindowPosX=-1
    WindowPosY=-1
    FullscreenMode=1
    LastConfirmedFullscreenMode=1
    PreferredFullscreenMode=1
    Version=1001
    AudioQualityLevel=0
    FrameRateLimit=1000.000000 <
    Max/unlimited frame rate
    DesiredScreenWidth=1280
    DesiredScreenHeight=720
    LastRecommendedScreenWidth=-1.000000
    LastRecommendedScreenHeight=-1.000000
    LastCPUBenchmarkResult=67031072.000000
    LastGPUBenchmarkResult=61.386200
    LastCPUBenchmarkSteps=150.393356
    LastCPUBenchmarkSteps=111718352.000000
    LastGPUBenchmarkSteps=81.555443
    LastGPUBenchmarkSteps=39.977928
    LastGPUBenchmarkSteps=75.750610
    LastGPUBenchmarkSteps=61.487026
    LastGPUBenchmarkSteps=41.618832
    LastGPUBenchmarkSteps=85.515457
    LastGPUBenchmarkSteps=83.001839
    LastGPUBenchmarkMultiplier=1.000000


  • Registered Users Posts: 4,325 ✭✭✭iLikeWaffles


    Gained about 20 fps from editing the Engine.ini and scalability.ini from this guide network fix also helped a lot.


  • Closed Accounts Posts: 1,047 ✭✭✭Jamiekelly


    http://www.pcgamer.com/playerunknowns-battlegrounds-earned-over-11-million-during-its-first-weekend-in-early-access/

    It currently has the 4th most players online and is only 2000 players behind Team Fortress 2, which is amazing considering Team Fortress 2 is free and PUB is 30 quid.

    Here's hoping they stick to their guns and not "cash out" like the DayZ Devs. Surely they wouldn't have expected such a huge launch success like that. Be interesting to see what they will use the money to do. I'm expecting the first major update to contain RPG's and grenade launchers, maybe even a few traps like landmines or claymores.


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  • Registered Users Posts: 866 ✭✭✭SgtBob


    Jamiekelly wrote: »
    http://www.pcgamer.com/playerunknowns-battlegrounds-earned-over-11-million-during-its-first-weekend-in-early-access/

    It currently has the 4th most players online and is only 2000 players behind Team Fortress 2, which is amazing considering Team Fortress 2 is free and PUB is 30 quid.

    Here's hoping they stick to their guns and not "cash out" like the DayZ Devs. Surely they wouldn't have expected such a huge launch success like that. Be interesting to see what they will use the money to do. I'm expecting the first major update to contain RPG's and grenade launchers, maybe even a few traps like landmines or claymores.

    That could be interesting, but hopefully they would be random and rare spawns. Imagine a bunch of players running around the map with those, it'd be mayhem.


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